ByteHeavy
ByteHeavy
No padded packages — just the things we're actually good at.
We design and build websites and web applications end-to-end — from the first wireframe to a production deployment that stays online. That means a frontend that loads fast on a mid-range phone over a weak connection, a backend that doesn't fall over when traffic spikes, and a codebase that the next developer — or you, six months later — can actually understand. We default to Next.js and TypeScript, but the stack always follows the project's real constraints, not our comfort zone. Every deployment includes the operational groundwork most agencies treat as optional: monitoring, backups, a documented recovery procedure, and security headers configured correctly from the first release rather than retrofitted after an incident. The goal is a site that keeps running on its own between check-ins, not one that requires us on standby.
export async function createOrder(input: OrderInput) {
const scope = await agreeScope(input);
return db.orders.create({ data: scope });
}Most software problems that look like 'it's slow' or 'it broke in production' are actually backend architecture problems. We design APIs and backend systems with explicit contracts, sane error handling, and load characteristics that are tested before launch, not discovered after. Whether it's a REST API for a mobile client, a webhook processor for a SaaS integration, or the backend powering a Discord bot's economy system, we build it to be boring in the best possible way: predictable, documented, and hard to break. Rate limiting, input validation, and authorization checks are part of the initial design, not a follow-up ticket added after the first incident report.
func main() {
srv := api.New(cfg)
log.Fatal(srv.ListenAndServe())
}A Discord bot that runs a couple of slash commands is easy. A Discord bot that manages a live in-server economy, moderates thousands of messages a day, and stays online through Discord's own outages is a real piece of backend engineering wearing a chat interface. We build both — from a simple utility bot to a fully-featured server management system with its own admin dashboard, database, and automation rules — sized to what your community actually needs, not what looks impressive in a pitch. Every bot is built with Discord's rate limits and API changes in mind, so it keeps working through platform updates instead of breaking silently the next time Discord ships one.
bot.on("interactionCreate", async (i) => {
if (i.commandName === "ticket") await openTicket(i);
});Minecraft server development is a specialty most 'we build websites too' agencies fake their way through. We don't. We write custom gamemodes, plugin suites, and server-side systems using the same engineering discipline as any other backend: profiled for tick-rate impact, tested under real player load, and built to survive a server restart without corrupting player data. If a plugin has ever quietly eaten your economy database, you already know why that discipline matters. We also account for the realities of running a live server community — staff tooling, anti-cheat interaction, and safe rollback paths when a plugin update doesn't behave as expected.
@EventHandler
public void onJoin(PlayerJoinEvent e) {
economy.ensureAccount(e.getPlayer());
}Not every problem fits neatly into 'website' or 'bot.' Sometimes what a business actually needs is an internal tool that automates three hours of manual spreadsheet work a day, a script that talks to five different APIs and reconciles the results, or a small desktop app for a workflow nobody else has built software for. This is where a lot of our most interesting work happens — the projects too specific for an off-the-shelf SaaS tool to ever solve. These engagements are scoped the same way as any other project: a written definition of what the tool needs to do, who will use it, and how it will be maintained once we hand it over.
def main() -> None:
job = load_job(config)
run_pipeline(job)